|
![]() |
|
| |||||
| | #1 |
| PS Vita Firmware: 2.05 ![]() | existe una nueva versión de este emulador ![]() El conocido Team DaedalusX64 ha lanzado una nueva versión con algunas novedades de su emulador de Nintendo 64 para PSP, esta es la versión DaedalusX64 SVN r725, incluye más estabilidad y mayor compatibilidad con los juegos de la mitica Nintendo 64. ![]() DaedalusX64 SVN r725 Fuente Última edición por ABM1980 fecha: 08/30/11 a las 16:06:47 |
| |
| | #2 |
| Junior Member Fecha de Ingreso: Jul 2011 Mensajes: 16 Thanks: 13 Thanked 0 Times in 0 Posts ![]() | ¿este emulador es compatible con PSP 3000 LCFW 6.39 Pro-B8? Porque otro que puse no me funcionaba, se crasheaba la psp al iniciar. Y de ser compatible, ¿hay alguna manera de sacar roms de mis juegos de N64?, por que tengo varios juegos pero la cosola la tengo rota. Gracias Por su atencion. ATT:Andeno Localizacion:Frente al PC PSP:3000: 6.39 PRO-B8 Jugando: The 3rd Birthday |
| |
| | #4 |
| Junior Member Fecha de Ingreso: Jul 2011 Mensajes: 16 Thanks: 13 Thanked 0 Times in 0 Posts ![]() | Gracias, lo probare haber que tal. Y por lo de los juegos buscare alguna N64, que como ya tiene tiempo seguro que encuentro alguna baratita. Localizacion:Frente al PC PSP:3000: 6.39 PRO-B8 Jugando: The 3rd Birthday |
| |
| | #5 |
| :nusenuse: ![]() | Que bien que lo sigan actualizando __________________ ![]() ![]() |
| |
| The Following User Says Thank You to RuBiTo-96 For This Useful Post: | seneka 128 (08/23/11) |
| | #7 |
| :nusenuse: ![]() | Jaja, haber si me da el gusanillo y vuelvo a postear noticias =) __________________ ![]() ![]() |
| |
| The Following User Says Thank You to RuBiTo-96 For This Useful Post: | seneka 128 (08/24/11) |
| | #8 |
| *Aprendiendo a Programar* Fecha de Ingreso: Aug 2010 Ubicación: Chile Mensajes: 762 Thanks: 904 Thanked 333 Times in 187 Posts ![]() ![]() ![]() | Seneka que cambios tiene esta versión? __________________ ![]() ![]() ![]() |
| |
| | #9 |
| PS Vita Firmware: 2.05 ![]() | por lo que he probado poca cosa, algo mas estable poco más y alguna corrección de algún bug, Rubito molaria tenerte de nuevo en scene tenias y tienes calidad y madera |
| |
| The Following User Says Thank You to seneka 128 For This Useful Post: | RuBiTo-96 (08/24/11) |
| | #10 |
| You talkin' to me? ![]() | [=>] Merged from Dev branch: Rev 347 - Corn [+] added ROM setting to enable Body Harvest and Night Creatures to boot [!] modified IRQs [+] added roms.ini for GEX3, Donald Duck and Rayman2 Rev 348 - Salvy [!] Simplified and optimized TLB refill/invalid exceptions [~] Simplified CopUnusuable exceptions Rev 349 - Salvy [-] Removed experimental interrupts (was pretty much a test anyways) [~] Simplified abit UseIRQmode check, and added comments [!] By mistake I removed to clear pi status reg in DMA_PI_CopyFromRDRAM...fixed Rev 350 - Corn [!] Improved speed in PIF CRC calculations (w/o using table) [!] Proper name to IRQ hack -> SkipPifIRQ Rev 351 - Salvy [!] Clean up options etc (Removed option to disable Stack Optimization, it works perfectly fine with all the games, there's no point to disable it) Rev 352 - Corn [~] Keep texture in the cache a little longer to avoid swapping textures in and out Rev 353 - Salvy [!] Add back hack for Aydin, since the assumption I took was breaking Rampage Rev 354 - Salvy [!] Enable callbacks when gprof build is compiled [!] Unlocked volatile memory (this unlocks 4mbs extra of memory) (credits to JJS) [!] Disabled suspend mode (this won't work anymore when volatile memory is unlocked) (credits to JJS) Note: The only side effects when volatile memory is used is that suspend and dialogs won't work I won't affect us though, since we don't depend on neither Note2: This is pretty much a test, only cheat codes are allocated in volatile mem atm. Rev 355 - Salvy [!] Forgot VolatileMemPSP.cpp Rev 356 - Salvy [!] Stop and unload imposectrl.prx after we impose HOME button (is only required once for that task anyways) [!] Stop and unload dvemgr.prx if no tv out cables were connected. Rev 357 - Salvy [!] Created wrapper to make it easier to manage modules (since we have plenty ;p) [!] Simplified inits of our modules Rev 358 - Corn [+] Enable to choose 32bit color mode at boot time by pressing "Circle" until splash screen shows up (default is 16bit) Rev 359 - Corn [+] Show 32/16Bit choice in splash screen Rev 360 - Corn [!] Optimized unaligned load/store (saving ~340 OPs) [!] Moved alloc/free fonts to Create/Destroy so it won't happen every frame when showing splash screen Rev 361 - Salvy [~] Fixed text in splash screen [!] Avoid creating two instances of intrafont Rev 362 - Corn [-] removed bit info from main menu [!] Cosmetic change to splash screen y paramos ya con el offtopic seneka... __________________ - ![]() No respondo dudas a través de mensajes privados. Las dudas van en foro Dudas sobre PSP o en su tutorial correspondiente. |
| |
![]() |
| Bookmarks |
| Herramientas | |
| |